Star Wars Battlefront II
DICE · Electronic Arts · 2017 · Multiplayer shooter
Did the studio keep supporting this game after launch? This page is the evidence.The loot-box firestorm that drew regulators' attention — then two and a half years of free repair work before EA walked away at the peak.
01Score breakdown
Five categories, 20 points each, 100 total. Full method on the methodology page.
02The evidence
Battlefront II launched November 17, 2017 with progression tied to paid loot crates, triggering a global backlash: the most-downvoted Reddit comment in history, gambling investigations in Belgium and the Netherlands, and a late-night call from Disney executives hours before EA disabled microtransactions. DICE spent the next two and a half years rebuilding — a fully linear progression system in March 2018, cosmetic-only monetization, and over two dozen free content updates spanning every Star Wars film era. On April 29, 2020, the Battle on Scarif update closed out support while the game was healthy and popular; servers, challenges, and events continue.
- Microtransactions were disabled within hours of launch and progression fully rebuilt as linear, play-earned-only by March 2018.
- Over two dozen free content updates added heroes, maps, and modes across every Star Wars film era through April 2020.
- The launch communication nadir — the most-downvoted Reddit comment in history — remains a permanent mark despite much-improved later messaging.
- EA ended content updates at the game's peak popularity with no sequel announced, cutting a healthy recovery short by corporate decision.
03Sources
04Audit record
- Launch date
- Nov 17, 2017
- Evidence coverage through
- Oct 4, 2026
- Methodology
- v1.0
- Audit confidence
- Medium
- Why this confidence
- The controversy and recovery arcs are exhaustively documented, but DICE's internal decision-making and exact player-count figures rely on press reporting rather than first-party data.
- Score band
- Strong (Tier B)