Rocket League
Psyonix · 2015 · Sports / vehicular soccer
Did the studio keep supporting this game after launch? This page is the evidence.An exceptionally long-supported live game whose aftercare record is stained by monetization-driven community betrayals that Psyonix never fully made right.
01Score breakdown
Five categories, 20 points each, 100 total. Full method on the methodology page.
02The evidence
Rocket League has shipped uninterrupted seasonal content for over 11 years, 14 legacy seasons plus 22 free-to-play seasons, with new cars, maps, and Rocket Pass rewards every three months. The loot-crate-to-Blueprint switch in December 2019 brought outrageous pricing that Psyonix reversed within a week with credit refunds. The December 2023 removal of player-to-player trading, made to align with Epic cosmetics policy despite a 10,000-signature petition and a Steam review-bomb, was never reversed and promised cross-game ownership has yet to arrive. A May 2026 teaser announced a jump from Unreal Engine 3 straight to UE6, expected around 2028 with no firm date, leaving the long-promised UE5 upgrade quietly abandoned.
- Seasonal cadence held for 11 years: 14 legacy seasons plus 18 F2P seasons through Season 17, each dropping a major patch with new cars, arenas, balance changes, and bug fixes on a roughly three-month rhythm.
- Blueprint launch pricing in December 2019 (up to about $20 per single item) drew community outrage; Psyonix admitted pricing did not meet expectations, cut prices across rarities within a week, and refunded the difference to early buyers.
- Player-to-player trading, live since September 2016, was removed December 5, 2023 with a rationale about Epic cosmetics policy and a hint at future cross-game ownership; the 10,000-signature petition and Steam review-bomb produced no reversal and no replacement economy.
- macOS and Linux native clients lost all online play with the final patch in March 2020 after Psyonix explained the DX9 to DX11 transition and sub-0.3% player share, arranging refunds through Valve for affected Steam buyers.
03Sources
04Audit record
- Launch date
- Jul 7, 2015
- Evidence coverage through
- Oct 7, 2026
- Methodology
- v1.0
- Audit confidence
- Medium
- Why this confidence
- Major events are covered by solid press (trading removal, Blueprint pricing reversal, macOS/Linux end, UE6 reveal, full season archive), but day-level hotfix records and official patch notes were not individually verified, and exact 2026 season count relies on community wiki.
- Score band
- Promising (Tier C)