Rainbow Six Siege
Ubisoft Montreal · Ubisoft · 2015 · Tactical FPS
Did the studio keep supporting this game after launch? This page is the evidence.A rough 2015 launch rebuilt into the gold standard of live-service stewardship — eleven years on, still shipping.
01Score breakdown
Five categories, 20 points each, 100 total. Full method on the methodology page.
02The evidence
Rainbow Six Siege launched December 1, 2015 with widespread server, matchmaking, and hitreg problems — but Ubisoft patched within days and never stopped. In 2017 the studio sacrificed an entire content season for Operation Health, a three-month technical rebuild, and the game grew from 20 million players that year into a decade-long live service. Through the DDoS wars of 2019 (won via bans, lawsuits, and a 93% attack reduction), an escalating anti-cheat arsenal, and the 2025 Siege X overhaul with free access, Siege became the template for live-service stewardship.
- Operation Health sacrificed an entire content season in 2017 to rebuild servers, matchmaking, and hitreg — the defining stewardship call of the decade.
- Ten-plus years of seasonal operators, map reworks, and an escalating anti-cheat arsenal (BattlEye to MouseTrap to ShieldGuard) kept the game alive and fair.
- Ubisoft reversed the 2018 price hike within days of player backlash and has repeatedly reworked operators and systems on community feedback.
- The minuses: cheating waves kept returning (2024 saw another admitted surge), hitreg complaints lingered for years, and the 2018 loot-box pricing misstep happened at all.
03Sources
04Audit record
- Launch date
- Dec 1, 2015
- Evidence coverage through
- Oct 4, 2026
- Methodology
- v1.0
- Audit confidence
- Medium
- Why this confidence
- A decade of press and official records covers the major arcs, but early-year server metrics and exact anti-cheat efficacy figures come from Ubisoft's own reporting.
- Score band
- Excellent (Tier A)