Final Fantasy XIV
Square Enix · 2010 · MMORPG
Did the studio keep supporting this game after launch? This page is the evidence.The greatest comeback in games: a 49-Metacritic catastrophe rebuilt into a 16-year institution — and the rebuild was only the beginning.
01Score breakdown
Five categories, 20 points each, 100 total. Full method on the methodology page.
02The evidence
Final Fantasy XIV launched September 30, 2010 to near-universal condemnation (Metacritic 49), prompting Square Enix president Yoichi Wada to apologize, suspend subscription fees, remove producer Hiromichi Tanaka, and install Naoki Yoshida in December 2010. Yoshida kept patching 1.0 while secretly rebuilding the game, which relaunched as A Realm Reborn on August 27, 2013. Five expansions followed — Heavensward (2015), Stormblood (2017), Shadowbringers (2019), Endwalker (2021), Dawntrail (2024) — with a sixth (Evercold) announced for January 2027, major patches still landing every few months, and the game expanding from PC/PS3 to PS4, PS5, Xbox Series X/S, and Switch 2.
- Yoshida's team rebuilt the entire game while still patching 1.0, then delivered five expansions and announced a sixth across 13 years.
- Letter from the Producer Live streams and direct producer communication set the industry standard for post-launch transparency.
- The Endwalker congestion crisis was met with 21 days of free game time and voluntarily suspended sales rather than silence.
- The minuses: 1.0's repair took nearly three years, and the subscription model means the recovery was never free.
03Sources
04Audit record
- Launch date
- Sep 30, 2010
- Evidence coverage through
- Oct 4, 2026
- Methodology
- v1.0
- Audit confidence
- Medium
- Why this confidence
- The arc is exhaustively documented by press and official channels, but per-expansion patch-note verification and platform-by-platform support histories were not individually inspected.
- Score band
- Excellent (Tier A)