Dead by Daylight
Behaviour Interactive · 2016 · Asymmetrical multiplayer horror
Did the studio keep supporting this game after launch? This page is the evidence.A decade-long live service with quarterly chapters, regular bugfix hotfixes, and open developer communication — the rare case where a rocky 2016 launch grew into an industry benchmark for post-launch care, marred mainly by a persistent cheating problem.
01Score breakdown
Five categories, 20 points each, 100 total. Full method on the methodology page.
02The evidence
Dead by Daylight launched June 2016 with peer-to-peer hosting, technical issues, and thin social features, earning mixed reviews. Behaviour rebuilt the backend, added dedicated servers, skill-based matchmaking, and a quarterly chapter cadence (licensed horror crossovers plus original content), growing from 35 to ~500 team members and 70M+ players. Patch logs through 2026 show consistent PTB testing, PTB-to-live balance adjustments, and bugfix hotfixes alongside major system overhauls like the 10.1.0 MMR rework.
- Uninterrupted quarterly chapter releases and bugfix hotfixes for 9+ years, including 2026's 10.x cycle and the MMR system overhaul
- Monthly roadmaps, Grimoire dev-update posts, and dev notes explaining each balance change show proactive communication
- Documented PTB-to-live adjustments (e.g., Slasher husk-attack delays, Judgment Divine Light tuning) and a community-voted chapter demonstrate feedback being acted on
- Ongoing cheating and anti-cheat complaints on Steam forums — including a 2025 anti-cheat regression report — are the clearest persistent gap
03Sources
04Audit record
- Launch date
- Jun 14, 2016
- Evidence coverage through
- Oct 5, 2026
- Methodology
- v1.0
- Audit confidence
- Medium
- Why this confidence
- Scoring rests on press snapshots, patch-trackers, and community threads rather than an exhaustive patch-by-patch verification of nine years of updates.
- Score band
- Strong (Tier B)