Assassin's Creed Unity
Ubisoft Montreal · 2014 · Action-adventure
Did the studio keep supporting this game after launch? This page is the evidence.A fast, expensive apology that fixed the launch, then ended support after roughly three months — a model recovery that stopped being a model.
01Score breakdown
Five categories, 20 points each, 100 total. Full method on the methodology page.
02The evidence
Unity launched November 2014 as one of the most broken AAA releases in memory: framerate collapse, save corruption, and crashes across all platforms, with reviews embargoed until 12 hours after release. Ubisoft responded with an unusually direct apology from Ubisoft Montreal CEO Yannis Mallat, rapid-fire patches, the Dead Kings DLC made free for all players, and a discontinued season pass with free-game compensation for buyers. But once Patch 5 shipped in February 2015, meaningful support ended and the team moved on to Syndicate.
- Four patches shipped within weeks of launch — Patch 3 alone contained 300+ fixes — addressing crashes, save corruption, and matchmaking failures.
- The studio made the paid Dead Kings DLC free for every owner, discontinued the season pass, and gave pass holders a free full Ubisoft game as compensation.
- Support effectively ended with Patch 5 in February 2015, roughly three months post-launch; the game was still being sold with no further maintenance.
- Ubisoft embargoed reviews until 12 hours after release and later publicly revised its review policies — trust was damaged before the recovery began.
03Sources
04Audit record
- Launch date
- Nov 11, 2014
- Evidence coverage through
- Oct 4, 2026
- Methodology
- v1.0
- Audit confidence
- Medium
- Why this confidence
- Strong press record of the apology and patch cadence, but the exact end-of-support date is inferred from Patch 5 (Feb 2015) and no evidence of later updates was found; post-February server-side health is undocumented.
- Score band
- Uneven (Tier D)